Course Outline
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1. Classes and Objects: Understanding the fundamental building blocks of OOP and the relationship between classes and objects.
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2. Constructor Overloading: Learning how to create multiple constructors with different signatures in a class and the role they play in object creation.
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3. Abstract Classes and Interfaces: Exploring the difference between abstract classes and interfaces and their role in defining contracts for subclasses.
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4. Method Overriding: Understanding how to change the behavior of a method inherited from a parent class and the use of the @Override annotation.
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5. Access Modifiers: Delving into public, private, protected, and package-private access levels, and how they affect class design and encapsulation.
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6. Exception Handling: Learning how to handle runtime errors gracefully with try-catch blocks and the importance of finally and throw.
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7. Composition vs Inheritance: Understanding when to use composition instead of inheritance to improve class design and reduce coupling.
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8. Design Patterns: Exploring common design patterns like Singleton, Factory, and Observer to solve recurring design problems in software development.
Coming soon
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9. Java Collections Framework: Introduction to data structures provided by Java, such as Lists, Sets, and Maps, and their OOP implications.
Coming soon
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10. Unit Testing with JUnit: Learning the basics of writing tests for OOP code using JUnit to ensure code reliability and catch issues early.
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